As if the title of this review wasn’t enough, Medal of Honor Warfighter, as valiant as it’s efforts were, is not a great game. Let me stop you there and say it isn’t bad, it’s just not good.
Medal of Honor Warfighter was EA’s attempt to grab whatever’s left of the modern era FPS genre, a genre that is quickly being sucked dry since the explosion of popularity with Call of Duty 4. Warfighter brings the expected single player and multiplayer modes, boasting new exciting experiences in both modes by adding true to life special forces teams and weapons.
The Medal of Honor Warfighter single player campaign is the weakest of both modes. It is nothing new, giving you everything you’ve come to expect in late modern era war titles. Trudge through a swamp, gun from a helicopter, narrowly escape countless explosions, boat combat, and mow down unnerving numbers of enemies before you sleep well for the night. Do you like to breach? Good, because in Warfighter you breach everything, “Preacher get me a beer, breach the fridge! Go, go, go!”. So that doesn’t exactly happen, but you get my exaggeration. Some people don’t mind these regular occurrences, but I’m beginning to have trouble deciphering what game did what, and that’s a problem.
Medal of Honor Warfighter‘s story is not only a time travelers nightmare, it’s also weak and almost non existent. I’m sorry the soldier is having problem with his funny looking wife and flat faced daughter, these are remarks to the dreadful CGI of his family members, but the attempt to tug at my heart strings felt forced, and therefor unneeded. There are positives to the single player campaign though, the car chase, done by the Need for Speed team was fresh and intense. Driving through alleys filled with carts and driving on public filled roads and sidewalks was a fun and exciting mission. Other positives came in some great looking graphics during both gameplay and cutscenes, but the clipping during cutscenes was driving me insane and was in poor choice to let the game launch with something so atrocious.
If Medal of Honor Warfighter could have released with just multiplayer, I think it would have been on to something, because it’s obviously where all the effort was put. When you open up the Multiplayer menu you’re bombarded with tons and tons of information. It seems overwhelming at first, but you quickly learn it all means nothing and the game has the general leveling system and game modes you’ve come to expect. The fire teams is Warfighter‘s emphasis on multiplayer and it really works. I was always looking for my partner and genuinely felt vengeful when he died, and upset when my partner wasn’t next to me when I took a bullet to the knee. Combat is fluent and felt very rewarding, with the exception of reload glitches. The MP HUD is, like MOH‘s other menus, cluttered and full of unneeded information. But, like everything else, after you get used to everything’s place, you learn it’s just killstreak and point rewards.
I did really enjoy the multiplayer, and seeing a more true-to-life mortar, UAV, airstrikes, and smoke screens was much more hectic,giving an uncontrollable feeling I can only imagine is felt on the battlefield. Choosing your favorite special forces team was a nice touch and gives you sense of connection with your soldier. Warfighter‘s single player was just too action movie-ish, putting emphasis on controlling my character from one death defying stunt to the next, making me feel less like a player and more like a spectator. Although it was much better than Modern Warfare 3‘s campaign. Medal of Honor Warfighter was like the movie “Act of Valor”, real Navy Seals, real action, and real bad acting. It’s come to a three day long party on the last day, ready to rock, but everyone else is either passed out or gone home.
Back to the Farm.