Since I picked up High Moon Studios’ Transformers: Fall of Cyberton, I’ve been completely wrecking the campaign, and I’ve got to say it is the best Transformers game of all time. They took what was awesome about the first game and improved upon it, taking what I thought was a diamond in the rough and polishing it into a gem any TF fan should definitely have in their collection, right next to the 12 inch Optimus Prime statue.
Visually and audibly appealing, you are immersed in the world of Cybertron and High Moon Studios did not sell you short on it either. With massive levels and a linear storyline you will be transported directly into the control panel of some of your favorite Autobots and Decepticons, for an expansive journey that takes place over 13 gigantic chapters. Each level is tailored to a specific Transformer, which at first, having come directly from War for Cybertron, was a little off putting, but Full Moon saved it with each characters core mechanic. You will have levels that require pure stealth, some that allow you to basically control a giant, metal Nathan Drake and some that simply want you to just smash everything with your sword and fists. Fall is basically doing for Transformers what Arkham Asylum did for Batman. It’s darker than WFC, grittier and has a lot more dire tone to the story. You may even see some of your favorite (or hated) characters killed off!
Some of the tweeks to gameplay include the removal of Co-Op which I found severely disappointing, but it was all for a reason. I speculate the reasoning behind this decision was because the development team was hesitant to create or work in extra Transformers with basically cloned abilities to play as companion to the main character, and on some of the levels it just wouldn’t have made any sense. Other changes were made in the inventory department and a near RPG aspect to the game. While playing, characters can have two weapons on them at any given time, one standard weapon as well as one heavy weapon. The RPG aspects come into play when players destroy the opposition, they are granted a form of currency that allows them to purchase perks that last the entire game on either side of the campaign as well as construction of new weapons and upgrades for all of them as well as standard equipment. So basically you are rewarded not just with completing a level but also for all the destruction you reap during it. Multiplayer was changed slightly as well. Players have the option to create their own custom Transformers with the giant assortment of parts from all the characters in the game as well as the Havoc DLC pack which is $10, that grants five more characters to the Matrix. While playing, I didn’t feel as weak as I did in the previous installment and you aren’t burdened with a ridiculous amount of perks. Each class has a perk and then as you level you gain access to perk-enhancing abilities that modify your initial skills. You can also modify your weapons for varied effects.
I only noticed a few downsides to Fall of Cybertron. The first was just graphical errors, which had Bumblebee’s bounding box running his legs half way through the floor at times, and some clipping issues on the Cliffjumper level. Only once in the story mode, did I ever feel ridiculously underpowered and furious, and it was during the bomb escort mission on Cliffjumper’s level, being that he is a low armored scout and must defend a bomb with limited health against a ton of shotgun toting Decepticons. But after several tries and a lot of cussing, I managed to stop it through. Otherwise, this is a near perfect experience for TF fans and gamers of all backgrounds.
Try out the demo, and see for yourself! And if that didn’t sell you, well there is an hour long level of playing as the mighty GRIMLOCK!
Back to the Farm!