Since game one, I have had a love/hate relationship with the Armored Core series. While my love of giant fighting robots, collecting and building them from scratch has me constantly going back to the series, the core game mechanics, controls and over all finished product has me wishing a more seasoned game company would buy up this property; Armored Core 5 is no different.
Negativity aside, V has everything you could want in the AC series: Giant guns, larger mechs, huge levels and a massive assortment of parts and components. This game also features a much cleaner HUD. Your standard AC will operate in 1 of 2 modes. Combat Mode is the standard play mode of the game. Everything will be displayed in standard color with a large reticle in the middle of the screen for locking on/aiming at targets, and the use of all weapons. Mode 2 is for scanning. In Scan Mode, a light blue tint will cover the screen, and different terrain information will be displayed as well as nav. points and targets on screen for ease of mission completion.
Where Armored Core V falls short, however, is in the over all package. Each level consists of about 10 minutes of action. While there are many levels scattered all over the map, the shortness of the missions kind of detracts from that fact. When it takes just under a minute to load a level, you kind of expect the mission in question would last a lot longer than the load screen. Alas, all is not perfect, but can you ask for more? I mean it comes with online play, and better controls than any of the previous games. You can even customize the controls in this one…an added bonus! So I guess what really needs to be said is this: Die hards will love the new innovations but those new to the genre will probably expect more and may want to stick to a game that might be a little bit more well put together.
Bow down to your robot overlords.